If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: If you feel like doing some recreational programming, I recommend you give it a try.Your IP address has been temporarily blocked due to a large number of HTTP requests. My son has also written his own snake, which has been useful programming experience for him.īattlesnake is really slick and well done. But it is just a bit of fun and I don’t think I’ll get that serious. If I wanted to get really serious I would rewrite my snake in C++, use a full game tree or Monte Carlo approach and host it on a fast server near the battlesnake server (to reduce ping time). But the time remaining is plenty for my current heuristic approach, even in Python. I still have a fairly long ping time to the server (which is in California). This allowed me to set my REPL as ‘always’ on and ‘boosted’. But I fixed this with a 90 day free upgrade code I found on the Battlesnake discord. I did have issues with the free Replit account timing out. The Battlesnake documentation is good and I was able to get the starter Python/Replit snake up and running in 15 minutes or so. You can see my snake (‘RhinoCrocoPede’) in action below, it is the purple one:Īt the time of writing RhinoCrocoPede is 132nd in the global league (out of 450) and steadily rising. It uses flood fill to assess how much space is available and A* for path finding. It uses a series of heuristics to decide it’s next action. I have written my snake in Python (which seems appropriate) and host it on a free account. You can write something super-simple (move to the nearest food, avoid other snakes) or you can get as complex as you like (machine learning or full game tree with alpha-pruning). When a match starts your program recieves JSON data with the board state and has 500 milliseconds to return either “left”, “right”, “up” or “down” for each move. You can program your snake in pretty much any language and host it where you like. There are also some variants, such as ‘royale’ where hazards move in from the walls.
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